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For some reason FCNPC_OnCreate isn't getting called at all after creating an NPC. I'm using the latest release as of making this (https://github.com/ziggi/FCNPC/releases/tag/v2.0.0-rc.7) specifically for 0.3.DL. I've also tried using the other 0.3.DL release and FCNPC_OnCreate isn't getting called. This is the test script:
#include <a_samp>
#include <FCNPC>
#include <ColAndreas>
main()
{
print("\n----------------------------------");
print(" Blank Gamemode\n");
print("----------------------------------\n");
}
public OnGameModeInit()
{
FCNPC_Create("Test");
return 1;
}
public FCNPC_OnCreate(npcid)
{
printf("FCNPC_OnCreate: %i", npcid);
return 1;
}
The results (server-log):
----------
Loaded log file: "server_log.txt".
----------
SA-MP Dedicated Server
----------------------
v0.3.DL-R1, (C)2005-2018 SA-MP Team
[22:28:18] filterscripts = "" (string)
[22:28:18]
[22:28:18] Server Plugins
[22:28:18] --------------
[22:28:18] Loading plugin: ColAndreas
[22:28:18] *********************
[22:28:18] ** Created By: **
[22:28:18] ** [uL]Chris42O **
[22:28:18] ** [uL]Slice **
[22:28:18] ** [uL]Pottus **
[22:28:18] *********************
[22:28:20] Loaded collision data.
[22:28:20] *********************
[22:28:20] ColAndreas Loaded
[22:28:20] v1.4.0
[22:28:20] *********************
[22:28:20] Loaded.
[22:28:20] Loading plugin: FCNPC-DL
[22:28:20]
[22:28:20] -------------------------------------------------
[22:28:20] FCNPC - Fully Controllable NPC v2.0.0
[22:28:20] Windows SA-MP 0.3.DL R1
[22:28:20] Jan 2 2019 at 23:09:26
[22:28:20]
[22:28:20] Author: OrMisicL (2013 - 2015)
[22:28:20] Continued by: ziggi (2016 - present)
[22:28:20]
[22:28:20] See full credits in the README.md file
[22:28:20] -------------------------------------------------
[22:28:20]
[22:28:20] Loading...
[22:28:20]
[22:28:20] -------------------------------------------------
[22:28:20] ColAndreasv1.4.0
[22:28:20]
[22:28:20] Created By:
[22:28:20] [uL]Chris42O
[22:28:20] [uL]Slice
[22:28:20] [uL]Pottus
[22:28:20] -------------------------------------------------
[22:28:20]
[22:28:20] Loading...
[22:28:20] ColAndreas v1.4.0 Loaded.
[22:28:20] Loaded.
[22:28:20] Loaded 2 plugins.
[22:28:20] [artwork:crc] lvpdpc2.dff CRC = 0xFBD1EA7C
[22:28:20] [artwork:crc] lvpdpc2.txd CRC = 0xDC92731E
[22:28:20] [artwork:crc] lapdpd2.dff CRC = 0xA558D422
[22:28:20] [artwork:crc] lapdpd2.txd CRC = 0xA442E2DA
[22:28:20] [artwork:crc] wallzzz.dff CRC = 0x4BC6EDFF
[22:28:20] [artwork:crc] wallzzz.txd CRC = 0x235E3EEB
[22:28:20]
[22:28:20] Filterscripts
[22:28:20] ---------------
[22:28:20] Loaded 0 filterscripts.
[22:28:24] Loaded collision data.
[22:28:24] [npc:join] Test has joined the server (999:127.0.0.1)
[22:28:24]
----------------------------------
[22:28:24] Blank Gamemode
[22:28:24] ----------------------------------
[22:28:24] Number of vehicle models: 0
It shows the NPC has connected, however it just doesn't call FCNPC_OnCreate, yeah. I've even tried printing within the include, specifically where it's hooking FCNPC_OnCreate and it doesn't print anything at all.
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