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Enhance GameUI with Korean martial arts theme#4

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pethers merged 1 commit into
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May 26, 2025
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Enhance GameUI with Korean martial arts theme#4
pethers merged 1 commit into
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@pethers pethers commented May 26, 2025

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Introduce a Korean martial arts aesthetic to the GameUI and Player components, including a traditional background, improved visuals, and support for Korean text. Adjust movement constraints for responsiveness and enhance test coverage for various scenarios.

- Updated GameUI to include a traditional Korean background overlay and enhanced UI elements.
- Introduced a new UI theme for colors and styles to reflect Korean aesthetics.
- Improved health bars and combat log display with traditional styling.
- Added Korean text support and ensured proper rendering of martial arts terminology.
- Enhanced Player visuals with traditional martial arts uniform and dynamic effects.
- Adjusted movement constraints to be responsive to screen size.
- Improved test coverage for GameUI with various scenarios including combat log and victory conditions.
@github-actions github-actions Bot added documentation Documentation updates feature New feature or request game-logic Game logic and mechanics ui User interface improvements testing Testing improvements test-coverage-impact Impacts test coverage needs-tests Needs test coverage e2e End-to-end testing assets Game assets and resources component-app App component changes high-coverage High test coverage areas labels May 26, 2025
@pethers pethers merged commit 52f5674 into main May 26, 2025
@pethers pethers deleted the asset branch May 26, 2025 22:36
Copilot AI added a commit that referenced this pull request Jan 17, 2026
…io integration

Priorities #4-6 implementation: Complete brutal realism enhancements

Priority #4 - Internal Damage Visualization (COMPLETE):
- InternalDamage3D component with deep red organ pulses
- 5 organ types: liver, kidney, spleen, stomach, heart (내장 공격)
- 4 penetration depths: surface, shallow, deep, critical
- Tissue deformation ripples with expanding rings
- Sphere-based pulse expansion (0.4m-1.2m based on depth)
- Mobile optimization (50% particles: 60→30 pulse, 30→15 ripple)
- Korean martial arts organ strike integration

Priority #5 - Enhanced Blood Viscosity (COMPLETE):
- BloodViscosity3D component with thicker droplet physics
- 4 viscosity types: thin (mist), medium, thick, gout (deep wounds)
- Heavier air resistance (0.94 vs 0.97 arterial, 0.96 bone)
- Slower velocities (0.5-4.0 m/s vs 10-15 arterial)
- Larger particle sizes (0.02-0.20 vs 0.02-0.04 regular)
- Cling/drip physics: ground contact detection and damping
- 5.5-second total lifetime (2.5s active + 3.0s cling fade)
- Mobile optimization (50-200→25-100 particles by type)
- Korean martial arts wound type mapping

Priority #6 - Combat Audio Integration (COMPLETE):
- ParticleAudio3D lightweight audio coordination component
- Uses existing sound assets only (no new audio files)
- Sound mappings:
  * Arterial spray → ki_release variants (1-4)
  * Bone fractures → block_break variants (1-4)
  * Nerve strikes → energy_pulse variants (1-4)
  * Organ damage → hit_flesh + body_realistic_sound
  * Blood viscosity → hit_flesh variants (3-4)
- Debounced triggers (max 1 per 100ms per type)
- Intensity-based volume scaling (0.3-0.9 range)
- Random sound variant selection for variety
- No Three.js rendering (pure coordination logic)

Technical Implementation:
- All components follow established patterns from Phase 1
- TypeScript strict mode compliant (zero errors)
- Proper Three.js resource cleanup
- React hooks with correct dependencies
- Mobile-optimized particle counts (50% reduction)
- Korean cultural context throughout

Updated barrel exports:
- Added InternalDamage3D, BloodViscosity3D, ParticleAudio3D
- Exported all types and helper functions
- Updated documentation with new effects

Phase 2 Status: 6/6 Complete ✅
- Priority #1: Arterial Spray ✅ (f792525)
- Priority #2: Bone Fractures ✅ (66f791d)
- Priority #3: Nerve Strikes ✅ (40cd395)
- Priority #4: Internal Damage ✅ (this commit)
- Priority #5: Blood Viscosity ✅ (this commit)
- Priority #6: Audio Integration ✅ (this commit)

Total deliverables:
- 8 particle system components (Phase 1: 4, Phase 2: 4)
- 1 audio coordination component
- 1 pooling system
- Comprehensive barrel exports
- Production-ready code

All TypeScript compilation successful, ready for comprehensive testing.

Co-authored-by: pethers <1726836+pethers@users.noreply.github.com>
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assets Game assets and resources component-app App component changes documentation Documentation updates e2e End-to-end testing feature New feature or request game-logic Game logic and mechanics high-coverage High test coverage areas needs-tests Needs test coverage test-coverage-impact Impacts test coverage testing Testing improvements ui User interface improvements

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