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18 changes: 9 additions & 9 deletions src/map/skill.c
Original file line number Diff line number Diff line change
Expand Up @@ -19758,23 +19758,23 @@ static int skill_get_elemental_type(uint16 skill_id, uint16 skill_lv)
static void skill_cooldown_save(struct map_session_data *sd)
{
int i;
struct skill_cd* cd = NULL;
struct skill_cd *cd = NULL;
int64 now = 0;

// always check to make sure the session properly exists
nullpo_retv(sd);

if( !(cd = idb_get(skill->cd_db, sd->status.char_id)) ) {// no skill cooldown is associated with this character
if ((cd = idb_get(skill->cd_db, sd->status.char_id)) == NULL)
return;
}

now = timer->gettick();

// process each individual cooldown associated with the character
for( i = 0; i < cd->cursor; i++ ) {
cd->entry[i]->duration = DIFF_TICK32(cd->entry[i]->started+cd->entry[i]->duration,now);
if( cd->entry[i]->timer != INVALID_TIMER ) {
timer->delete(cd->entry[i]->timer,skill->blockpc_end);
for (i = 0; i < cd->cursor; i++) {
if (battle_config.guild_skill_relog_delay == 1 && cd->entry[i]->skill_id > GD_SKILLBASE && cd->entry[i]->skill_id < GD_MAX)
continue;

cd->entry[i]->duration = DIFF_TICK32(cd->entry[i]->started + cd->entry[i]->duration, now);
if (cd->entry[i]->timer != INVALID_TIMER) {
timer->delete(cd->entry[i]->timer, skill->blockpc_end);
cd->entry[i]->timer = INVALID_TIMER;
}
}
Expand Down