Skip to content

Treat Unity's compiled assemblies as user code #1697

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Jun 15, 2020

Conversation

citizenmatt
Copy link
Member

Unity doesn't use the assemblies compiled to the C# project output path of Temp/Bin/Debug/. It controls compilation and saves the assemblies (possibly with IL rewriting) in Library/ScriptAssemblies. If the C# project has not been built, all user code is treated as library code.

This PR treats any project output that also exists in Library/ScriptAssemblies as user code.

Fixes #1671

@citizenmatt citizenmatt added this to the Rider 2020.2 milestone Jun 15, 2020
@citizenmatt citizenmatt requested a review from Iliya-usov June 15, 2020 16:21
@citizenmatt citizenmatt self-assigned this Jun 15, 2020
@Iliya-usov Iliya-usov merged commit 9df892d into net202 Jun 15, 2020
@citizenmatt citizenmatt deleted the feature/debug-user-code branch June 15, 2020 17:50
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Stack Frames not Visible from Breakpoint
2 participants