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Add tool to create multi-arch iOS gen_snapshot #4948
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This adds create_macos_gen_snapshot.py, which can be used to generate a multi-architecture (x86_64, i386) gen_snapshot fat binary. The resulting binary can then be run in the desired mode using: /usr/bin/arch -i386 path/to/gen_snapshot /usr/bin/arch -x86_64 path/to/gen_snapshot When creating AOT snapshots for iOS, running as an i386 binary will generate armv7 code, whereas running as an x86_64 binary will generate arm64 code. The primary user of this script is the build bot.
chinmaygarde
approved these changes
Apr 7, 2018
Does Otherwise, I really like this trick. Simplifies all the various asset variants and where one would go about looking for them. |
Currently it doesn't have such a flag. /cc @rmacnak-google @a-siva how feasible would it be to enable gen_snapshot to take target architecture as a flag so we could just ship a single binary? |
Oh, I didn't mean a single architecture |
cbracken
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Apr 17, 2024
When performing artifact lookups for Artifact.genSnapshot, a TargetPlatform is used to determine the name of the tool, typically `gen_snapshot_$TARGET_ARCH`. Formerly, this tool was always named `gen_snapshot`. The astute reader may ask "but Chris, didn't we support TWO target architectures on iOS and therefore need TWO gen_snapshot binaries?" Yes, we did support both armv7 and arm64 target architectures on iOS. No, we didn't have two gen_snapshot binaries. At the time, the bitness of the gen_snapshot tool needed to match the bitness of the target architecture. As such we did *build* two gen_snapshots: * A 32-bit x86 binary that emitted armv7 AOT code * A 64-bit x64 binary that emitted arm64 AOT code However, to avoid having to do a lot of work plumbing through suffixed gen_snapshot names, the author of that work elected to "cleverly" lipo the two together into a single multi-architecture macOS binary. See: flutter/engine#4948 This was later remediated over the course of several patches, including: See: flutter#37445 See: flutter/engine#10430 See: flutter/engine#22818 However, there were still cases (notably --local-engine workflows in the tool) where we weren't computing the target platform and thus referenced the generic gen_snapshot tool. See: flutter#38933 Fixed in: flutter/engine#28345 The test removed in this PR, which ensured that null SnapshotType.platform was supported was introduced in flutter#11924 as a followup to flutter#11820 when the snapshotting logic was originally extracted to the `GenSnapshot` class. Since there are no longer any cases where TargetPlatform isn't passed when looking up Artifacts.genSnapshot, we can safely make the platform non-nullable and remove the test. This is pre-factoring towrards the removal of the generic gen_snapshot artifact, which is pre-factoring towards the goal of building gen_snapshot binaries with an arm64 host architecture, and eliminate the need to use Rosetta during iOS and macOS Flutter builds. Issue: flutter#101138 Issue: flutter#103386
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Apr 18, 2024
When performing artifact lookups for `Artifact.genSnapshot` for macOS desktop builds, a `TargetPlatform` is used to determine the name of the tool, typically `gen_snapshot_$TARGET_ARCH`. Formerly, this tool was always named `gen_snapshot`. The astute reader may ask "but Chris, didn't we support TWO target architectures on iOS and therefore need TWO `gen_snapshot` binaries?" Yes, we did support both armv7 and arm64 target architectures on iOS. But no, we didn't initially have two `gen_snapshot` binaries. We did *build* two `gen_snapshots`: * A 32-bit x86 binary that emitted armv7 AOT code * A 64-bit x64 binary that emitted arm64 AOT code At the time, the bitness of the `gen_snapshot` tool needed to match the bitness of the target architecture, and to avoid having to do a lot of work plumbing through suffixed `gen_snapshot` names, the author of that work (who, as evidenced by this patch, is still paying for his code crimes) elected to "cleverly" lipo the two together into a single multi-architecture macOS binary still named `gen_snapshot`. See: flutter/engine#4948 This was later remediated over the course of several patches, including: * flutter/engine#10430 * flutter/engine#22818 * #37445 However, there were still cases (notably `--local-engine` workflows in the tool) where we weren't computing the target platform and thus referenced the generic `gen_snapshot` tool. See: #38933 Fixed in: flutter/engine#28345 The test removed in this PR, which ensured that null `SnapshotType.platform` was supported was introduced in #11924 as a followup to #11820 when the snapshotting logic was originally extracted to the `GenSnapshot` class, and most invocations still passed a null target platform. Since there are no longer any cases where `TargetPlatform` isn't passed when looking up `Artifact.genSnapshot`, we can safely make the platform non-nullable and remove the test. This is pre-factoring towards the removal of the generic `gen_snapshot` artifact from the macOS host binaries (which are currently unused since we never pass a null `TargetPlatform`), which is pre-factoring towards the goal of building `gen_snapshot` binaries with an arm64 host architecture, and eliminate the need to use Rosetta during iOS and macOS Flutter builds. Part of: #101138 Umbrella issue: #103386 Umbrella issue: #69157 No new tests since the behaviour is enforced by the compiler.
gilnobrega
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Apr 22, 2024
When performing artifact lookups for `Artifact.genSnapshot` for macOS desktop builds, a `TargetPlatform` is used to determine the name of the tool, typically `gen_snapshot_$TARGET_ARCH`. Formerly, this tool was always named `gen_snapshot`. The astute reader may ask "but Chris, didn't we support TWO target architectures on iOS and therefore need TWO `gen_snapshot` binaries?" Yes, we did support both armv7 and arm64 target architectures on iOS. But no, we didn't initially have two `gen_snapshot` binaries. We did *build* two `gen_snapshots`: * A 32-bit x86 binary that emitted armv7 AOT code * A 64-bit x64 binary that emitted arm64 AOT code At the time, the bitness of the `gen_snapshot` tool needed to match the bitness of the target architecture, and to avoid having to do a lot of work plumbing through suffixed `gen_snapshot` names, the author of that work (who, as evidenced by this patch, is still paying for his code crimes) elected to "cleverly" lipo the two together into a single multi-architecture macOS binary still named `gen_snapshot`. See: flutter/engine#4948 This was later remediated over the course of several patches, including: * flutter/engine#10430 * flutter/engine#22818 * flutter#37445 However, there were still cases (notably `--local-engine` workflows in the tool) where we weren't computing the target platform and thus referenced the generic `gen_snapshot` tool. See: flutter#38933 Fixed in: flutter/engine#28345 The test removed in this PR, which ensured that null `SnapshotType.platform` was supported was introduced in flutter#11924 as a followup to flutter#11820 when the snapshotting logic was originally extracted to the `GenSnapshot` class, and most invocations still passed a null target platform. Since there are no longer any cases where `TargetPlatform` isn't passed when looking up `Artifact.genSnapshot`, we can safely make the platform non-nullable and remove the test. This is pre-factoring towards the removal of the generic `gen_snapshot` artifact from the macOS host binaries (which are currently unused since we never pass a null `TargetPlatform`), which is pre-factoring towards the goal of building `gen_snapshot` binaries with an arm64 host architecture, and eliminate the need to use Rosetta during iOS and macOS Flutter builds. Part of: flutter#101138 Umbrella issue: flutter#103386 Umbrella issue: flutter#69157 No new tests since the behaviour is enforced by the compiler.
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This adds create_macos_gen_snapshot.py, which can be used to generate a
multi-architecture (x86_64, i386) gen_snapshot fat binary. The resulting
binary can then be run in the desired mode using:
/usr/bin/arch -i386 path/to/gen_snapshot
/usr/bin/arch -x86_64 path/to/gen_snapshot
When creating AOT snapshots for iOS, running as an i386 binary will
generate armv7 code, whereas running as an x86_64 binary will generate
arm64 code.
The primary user of this script is the build bot.