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[canvaskit] Further improve overlay optimization by splitting pictures #54878
[canvaskit] Further improve overlay optimization by splitting pictures #54878
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Golden file changes have been found for this pull request. Click here to view and triage (e.g. because this is an intentional change). If you are still iterating on this change and are not ready to resolve the images on the Flutter Gold dashboard, consider marking this PR as a draft pull request above. You will still be able to view image results on the dashboard, commenting will be silenced, and the check will not try to resolve itself until marked ready for review. |
There seems to be a problem with shader masks. Will fix then request review |
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A few comments and suggestions. They aren't really blockers, so take them or leave them.
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LGTM!
…155629) flutter/engine@7cd3d0b...559f2ff 2024-09-24 [email protected] Revert "[canvaskit] Further improve overlay optimization by splitting pictures" (flutter/engine#55401) 2024-09-24 [email protected] [canvaskit] Further improve overlay optimization by splitting pictures (flutter/engine#54878) 2024-09-24 [email protected] [Impeller] fix OES texture usage. (flutter/engine#55331) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
… pictures" (#55402) This enhances the overlay optimization by delaying combining pictures to get tighter bounds for the pictures that make up the scene, enabling more sophisticated optimization since we can determine if they intersect with platform views on a per-picture basis. Fixes flutter/flutter#149863 On a Macbook in Chrome in an example app with an infinite scrolling grid of platform views, this brings the ratio of dropped frames from 93% to 55% (roughly 4 fps to 30 fps). This is a reland of #54878 with a fix for scenes with pictures that are eventually entirely clipped out. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
…splitting pictures" (#55402)" (#55456) Reverts: #55402 Initiated by: chingjun Reason for reverting: caused internal tests to fail. See b/369740500 for more details. Original PR Author: harryterkelsen Reviewed By: {yjbanov} This change reverts the following previous change: This enhances the overlay optimization by delaying combining pictures to get tighter bounds for the pictures that make up the scene, enabling more sophisticated optimization since we can determine if they intersect with platform views on a per-picture basis. Fixes flutter/flutter#149863 On a Macbook in Chrome in an example app with an infinite scrolling grid of platform views, this brings the ratio of dropped frames from 93% to 55% (roughly 4 fps to 30 fps). This is a reland of #54878 with a fix for scenes with pictures that are eventually entirely clipped out. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
…lutter#155629) flutter/engine@7cd3d0b...559f2ff 2024-09-24 [email protected] Revert "[canvaskit] Further improve overlay optimization by splitting pictures" (flutter/engine#55401) 2024-09-24 [email protected] [canvaskit] Further improve overlay optimization by splitting pictures (flutter/engine#54878) 2024-09-24 [email protected] [Impeller] fix OES texture usage. (flutter/engine#55331) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
…lutter#155629) flutter/engine@7cd3d0b...559f2ff 2024-09-24 [email protected] Revert "[canvaskit] Further improve overlay optimization by splitting pictures" (flutter/engine#55401) 2024-09-24 [email protected] [canvaskit] Further improve overlay optimization by splitting pictures (flutter/engine#54878) 2024-09-24 [email protected] [Impeller] fix OES texture usage. (flutter/engine#55331) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
… pictures" (#55464) This enhances the overlay optimization by delaying combining pictures to get tighter bounds for the pictures that make up the scene, enabling more sophisticated optimization since we can determine if they intersect with platform views on a per-picture basis. Fixes flutter/flutter#149863 On a Macbook in Chrome in an example app with an infinite scrolling grid of platform views, this brings the ratio of dropped frames from 93% to 55% (roughly 4 fps to 30 fps). This is a reland of #54878 with a fix for scenes with pictures and shader masks that are eventually entirely clipped out. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
…lutter#155629) flutter/engine@7cd3d0b...559f2ff 2024-09-24 [email protected] Revert "[canvaskit] Further improve overlay optimization by splitting pictures" (flutter/engine#55401) 2024-09-24 [email protected] [canvaskit] Further improve overlay optimization by splitting pictures (flutter/engine#54878) 2024-09-24 [email protected] [Impeller] fix OES texture usage. (flutter/engine#55331) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
…lutter#155629) flutter/engine@7cd3d0b...559f2ff 2024-09-24 [email protected] Revert "[canvaskit] Further improve overlay optimization by splitting pictures" (flutter/engine#55401) 2024-09-24 [email protected] [canvaskit] Further improve overlay optimization by splitting pictures (flutter/engine#54878) 2024-09-24 [email protected] [Impeller] fix OES texture usage. (flutter/engine#55331) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
… pictures" (#55563) This enhances the overlay optimization by delaying combining pictures to get tighter bounds for the pictures that make up the scene, enabling more sophisticated optimization since we can determine if they intersect with platform views on a per-picture basis. Fixes flutter/flutter#149863 Fixes flutter/flutter#155833 On a Macbook in Chrome in an example app with an infinite scrolling grid of platform views, this brings the ratio of dropped frames from 93% to 55% (roughly 4 fps to 30 fps). This is a reland of #54878 with a fix for scenes with pictures and shader masks that are eventually entirely clipped out. It also fixes a performance issue caused by making too many Canvases just to record the size of the picture elements in the scene. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
… pictures" (flutter#55563) This enhances the overlay optimization by delaying combining pictures to get tighter bounds for the pictures that make up the scene, enabling more sophisticated optimization since we can determine if they intersect with platform views on a per-picture basis. Fixes flutter/flutter#149863 Fixes flutter/flutter#155833 On a Macbook in Chrome in an example app with an infinite scrolling grid of platform views, this brings the ratio of dropped frames from 93% to 55% (roughly 4 fps to 30 fps). This is a reland of flutter#54878 with a fix for scenes with pictures and shader masks that are eventually entirely clipped out. It also fixes a performance issue caused by making too many Canvases just to record the size of the picture elements in the scene. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
… pictures" (flutter/engine#55563) This enhances the overlay optimization by delaying combining pictures to get tighter bounds for the pictures that make up the scene, enabling more sophisticated optimization since we can determine if they intersect with platform views on a per-picture basis. Fixes #149863 Fixes #155833 On a Macbook in Chrome in an example app with an infinite scrolling grid of platform views, this brings the ratio of dropped frames from 93% to 55% (roughly 4 fps to 30 fps). This is a reland of flutter/engine#54878 with a fix for scenes with pictures and shader masks that are eventually entirely clipped out. It also fixes a performance issue caused by making too many Canvases just to record the size of the picture elements in the scene. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
This enhances the overlay optimization by delaying combining pictures to get tighter bounds for the pictures that make up the scene, enabling more sophisticated optimization since we can determine if they intersect with platform views on a per-picture basis.
Fixes flutter/flutter#149863
On a Macbook in Chrome in an example app with an infinite scrolling grid of platform views, this brings the ratio of dropped frames from 93% to 55% (roughly 4 fps to 30 fps).
Pre-launch Checklist
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