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SegmentationCameraSensor.hh
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137 lines (115 loc) · 4.97 KB
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/*
* Copyright (C) 2021 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GZ_SENSORS_SEGMENTATIONCAMERASENSOR_HH_
#define GZ_SENSORS_SEGMENTATIONCAMERASENSOR_HH_
#include <memory>
#include <string>
#include <gz/common/Event.hh>
#include <gz/utils/SuppressWarning.hh>
#include <gz/msgs.hh>
#include <gz/transport/Node.hh>
#include <gz/transport/Publisher.hh>
#include <sdf/sdf.hh>
#include "gz/sensors/CameraSensor.hh"
#include "gz/sensors/Export.hh"
#include "gz/sensors/Sensor.hh"
#include "gz/sensors/segmentation_camera/Export.hh"
namespace gz
{
namespace sensors
{
// Inline bracket to help doxygen filtering.
inline namespace GZ_SENSORS_VERSION_NAMESPACE {
// forward declarations
class SegmentationCameraSensorPrivate;
/// \brief Segmentation camera sensor class.
///
/// This class creates segmentation images from a Gazebo Rendering scene.
/// The scene must be created in advance and given to Manager::Init().
/// It offers both an ignition-transport interface and a direct C++ API
/// to access the image data. The API works by setting a callback to be
/// called with image data.
class GZ_SENSORS_SEGMENTATION_CAMERA_VISIBLE
SegmentationCameraSensor : public CameraSensor
{
/// \brief constructor
public: SegmentationCameraSensor();
/// \brief destructor
public: virtual ~SegmentationCameraSensor();
/// \brief Load the sensor based on data from an sdf::Sensor object.
/// \param[in] _sdf SDF Sensor parameters.
/// \return true if loading was successful
public: virtual bool Load(const sdf::Sensor &_sdf) override;
/// \brief Load the sensor with SDF parameters.
/// \param[in] _sdf SDF Sensor parameters.
/// \return true if loading was successful
public: virtual bool Load(sdf::ElementPtr _sdf) override;
/// \brief Initialize values in the sensor
/// \return True on success
public: virtual bool Init() override;
/// \brief Force the sensor to generate data
/// \param[in] _now The current time
/// \return true if the update was successful
public: virtual bool Update(
const std::chrono::steady_clock::duration &_now) override;
/// \brief Get the rendering segmentation camera
/// \return Segmentation camera pointer
public: rendering::SegmentationCameraPtr SegmentationCamera() const;
/// \brief Segmentation data callback used to get the data from the sensor
/// \param[in] _data pointer to the data from the sensor
/// \param[in] _width width of the segmentation image
/// \param[in] _height height of the segmentation image
/// \param[in] _channels num of channels
/// \param[in] _format string with the format
public: void OnNewSegmentationFrame(const uint8_t * _data,
unsigned int _width, unsigned int _height, unsigned int _channels,
const std::string &_format);
/// \brief Set a callback to be called when image frame data is
/// generated.
/// \param[in] _callback This callback will be called every time the
/// camera produces image data. The Update function will be blocked
/// while the callbacks are executed.
/// \remark Do not block inside of the callback.
/// \return A connection pointer that must remain in scope. When the
/// connection pointer falls out of scope, the connection is broken.
public: gz::common::ConnectionPtr ConnectImageCallback(
std::function<void(const gz::msgs::Image &)> _callback);
/// \brief Set the rendering scene.
/// \param[in] _scene Pointer to the scene
public: virtual void SetScene(
gz::rendering::ScenePtr _scene) override;
/// \brief Get image width.
/// \return width of the image
public: virtual unsigned int ImageWidth() const override;
/// \brief Get image height.
/// \return height of the image
public: virtual unsigned int ImageHeight() const override;
// Documentation inherited.
public: virtual bool HasConnections() const override;
/// \brief Create a camera in a scene
/// \return True on success.
private: bool CreateCamera();
GZ_UTILS_WARN_IGNORE__DLL_INTERFACE_MISSING
/// \brief Data pointer for private data
/// \internal
private: std::unique_ptr<SegmentationCameraSensorPrivate> dataPtr;
GZ_UTILS_WARN_RESUME__DLL_INTERFACE_MISSING
};
}
}
}
#endif