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GpuLidarSensor.hh
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151 lines (126 loc) · 5.21 KB
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/*
* Copyright (C) 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GZ_SENSORS_GPULIDARSENSOR_HH_
#define GZ_SENSORS_GPULIDARSENSOR_HH_
#include <memory>
#include <string>
#include <sdf/sdf.hh>
#include <gz/utils/SuppressWarning.hh>
// TODO(louise) Remove these pragmas once gz-rendering is disabling the
// warnings
#ifdef _WIN32
#pragma warning(push)
#pragma warning(disable: 4251)
#endif
#include <gz/rendering/GpuRays.hh>
#ifdef _WIN32
#pragma warning(pop)
#endif
#include "gz/sensors/gpu_lidar/Export.hh"
#include "gz/sensors/RenderingEvents.hh"
#include "gz/sensors/Lidar.hh"
namespace gz
{
namespace sensors
{
// Inline bracket to help doxygen filtering.
inline namespace GZ_SENSORS_VERSION_NAMESPACE {
//
/// \brief forward declarations
class GpuLidarSensorPrivate;
/// \brief GpuLidar Sensor Class
///
/// This class creates laser scans using the GPU. It's measures the range
/// from the origin of the center to points on the visual geometry in the
/// scene.
///
/// It offers both a gz-transport interface and a direct C++ API
/// to access the image data. The API works by setting a callback to be
/// called with image data.
class GZ_SENSORS_GPU_LIDAR_VISIBLE GpuLidarSensor : public Lidar
{
/// \brief constructor
public: GpuLidarSensor();
/// \brief destructor
public: virtual ~GpuLidarSensor();
/// \brief Force the sensor to generate data
/// \param[in] _now The current time
/// \return true if the update was successfull
public: virtual bool Update(
const std::chrono::steady_clock::duration &_now) override;
/// \brief Initialize values in the sensor
/// \return True on success
public: virtual bool Init() override;
/// \brief Load the sensor based on data from an sdf::Sensor object.
/// \param[in] _sdf SDF Sensor parameters.
/// \return true if loading was successful
public: virtual bool Load(const sdf::Sensor &_sdf) override;
/// \brief Load sensor sata from SDF
/// \param[in] _sdf SDF used
/// \return True on success
public: virtual bool Load(sdf::ElementPtr _sdf) override;
/// \brief Create Lidar sensor
public: virtual bool CreateLidar() override;
/// \brief Gets if sensor is horizontal
/// \return True if horizontal, false if not
public: bool IsHorizontal() const;
/// \brief Makes possible to change sensor scene
/// \param[in] _scene used with the sensor
public: void SetScene(gz::rendering::ScenePtr _scene) override;
/// \brief Remove sensor from scene
/// \param[in] _scene used with the sensor
public: void RemoveGpuRays(gz::rendering::ScenePtr _scene);
/// \brief Get Gpu Rays object used in the sensor
/// \return Pointer to gz::rendering::GpuRays
public: gz::rendering::GpuRaysPtr GpuRays() const;
/// \brief Return the ratio of horizontal ray count to vertical ray
/// count.
///
/// A ray count is the number of simulated rays. Whereas a range count
/// is the total number of data points returned. When range count
/// != ray count, then values are interpolated between rays.
public: double RayCountRatio() const;
/// \brief Get the horizontal field of view of the laser sensor.
/// \return The horizontal field of view of the laser sensor.
public: gz::math::Angle HFOV() const;
/// \brief Get the vertical field-of-view.
/// \return Vertical field of view.
public: gz::math::Angle VFOV() const;
/// \brief Check if there are any subscribers
/// \return True if there are subscribers, false otherwise
public: virtual bool HasConnections() const override;
/// \brief Connect function pointer to internal GpuRays callback
/// \return gz::common::Connection pointer
public: virtual gz::common::ConnectionPtr ConnectNewLidarFrame(
std::function<void(const float *_scan, unsigned int _width,
unsigned int _heighti, unsigned int _channels,
const std::string &/*_format*/)> _subscriber) override;
/// \brief Connect function pointer to internal GpuRays callback
/// \return gz::common::Connection pointer
private: void OnNewLidarFrame(const float *_scan, unsigned int _width,
unsigned int _heighti, unsigned int _channels,
const std::string &_format);
GZ_UTILS_WARN_IGNORE__DLL_INTERFACE_MISSING
/// \brief Data pointer for private data
/// \internal
private: std::unique_ptr<GpuLidarSensorPrivate> dataPtr;
GZ_UTILS_WARN_RESUME__DLL_INTERFACE_MISSING
};
}
}
}
#endif