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Description
Vertex and Pixel shaders have been implemented enough that a simple triangle can be rendered.
Workstreams
Language (#21)
- Semantic language components TBD (see Semantics workstream)
Semantics (#25)
- Prefix-stable Signature Element packing and diagnostics #140
- Semantic: SV_Position vertex shader output #141
- Semantic: SV_Target pixel shader output #142
- Design Signature metadata for IR #143
- IRGen: Capture signatures to metadata #144
- Add LoadInput intrinsic and calls to initialize basic scalar/vector for wrapped entry function outputs #145
- Add StoreOutput intrinsic and calls to store basic scalar/vector for wrapped entry function outputs #146
Resources (#8)
DirectX Container (#9)
- Semantic support in PSV0 part.
- Fill Input/Output Signature parts.
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