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14 changes: 9 additions & 5 deletions backends/vulkan/runtime/graph/ops/glsl/permute.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,8 @@ layout(push_constant) uniform PRECISION restrict Block {
layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
layout(constant_id = 3) const int packed_dim = C_DIM;

#extension GL_EXT_control_flow_attributes : require

void main() {
ivec3 pos = ivec3(gl_GlobalInvocationID);

Expand All @@ -54,11 +56,16 @@ void main() {
in_bchw_pos[out_ndims[2]] = pos.y;
in_bchw_pos[out_ndims[3]] = pos.x;

for (int j = 0; j < 4; ++j) {
const int in_packed_dim_size = in_sizes[3 - out_ndims[in_packed_dim_bchw_index]];

[[unroll]] for (int j = 0, bchw_index = in_bchw_pos[out_ndims[in_packed_dim_bchw_index]]; j < 4; ++j, ++bchw_index) {
// terminate the loop if trying to access input texture out of bounds
if (any(greaterThanEqual(in_bchw_pos.wzyx, in_sizes.xyzw))) {
if (bchw_index >= in_packed_dim_size) {
break;
}
// go to position in the input, that is mapped to the packed dim in the output
in_bchw_pos[out_ndims[in_packed_dim_bchw_index]] = bchw_index;

ivec3 fetch_pos;

fetch_pos.xy = in_bchw_pos.wz;
Expand All @@ -74,9 +81,6 @@ void main() {
// fetch input texel
VEC4_T inval = VEC4_T(load_texel(t_in, fetch_pos));
outval[j] = inval[in_packed_dim_lane_index];

// go to next position in the input, that is mapped to the packed dim in the output
in_bchw_pos[out_ndims[in_packed_dim_bchw_index]]++;
}

pos[packed_dim] = int(gl_GlobalInvocationID[packed_dim]);
Expand Down
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