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[ET-VK] Enable int8 tiled compute shader to be used with buffer tensors #10302
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## Context As title. Allow the optimized int8 tiled compute shader to be usable for buffer-backed tensors as well. ## Changes * Generate buffer variants for the int8 linear tiled shader * Force the scales tensor to always be a buffer to reduce the number of shader variants that need to be generated. * Generate an additional variant that computes only 1 output row * Do not require output rows to be an exact multiple of 4 or 6 to use the tiled implementation Differential Revision: [D73276277](https://our.internmc.facebook.com/intern/diff/D73276277/) [ghstack-poisoned]
## Context As title. Allow the optimized int8 tiled compute shader to be usable for buffer-backed tensors as well. ## Changes * Generate buffer variants for the int8 linear tiled shader * Force the scales tensor to always be a buffer to reduce the number of shader variants that need to be generated. * Generate an additional variant that computes only 1 output row * Do not require output rows to be an exact multiple of 4 or 6 to use the tiled implementation Differential Revision: [D73276277](https://our.internmc.facebook.com/intern/diff/D73276277/) ghstack-source-id: 279008193 Pull Request resolved: #10302
🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/10302
Note: Links to docs will display an error until the docs builds have been completed. ❌ 2 New Failures, 1 PendingAs of commit fa29ad0 with merge base 334af4a ( NEW FAILURES - The following jobs have failed:
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This pull request was exported from Phabricator. Differential Revision: D73276277 |
…uffer tensors" ## Context As title. Allow the optimized int8 tiled compute shader to be usable for buffer-backed tensors as well. ## Changes * Generate buffer variants for the int8 linear tiled shader * Force the scales tensor to always be a buffer to reduce the number of shader variants that need to be generated. * Generate an additional variant that computes only 1 output row * Do not require output rows to be an exact multiple of 4 or 6 to use the tiled implementation Differential Revision: [D73276277](https://our.internmc.facebook.com/intern/diff/D73276277/) [ghstack-poisoned]
This pull request was exported from Phabricator. Differential Revision: D73276277 |
…uffer tensors" ## Context As title. Allow the optimized int8 tiled compute shader to be usable for buffer-backed tensors as well. ## Changes * Generate buffer variants for the int8 linear tiled shader * Force the scales tensor to always be a buffer to reduce the number of shader variants that need to be generated. * Generate an additional variant that computes only 1 output row * Do not require output rows to be an exact multiple of 4 or 6 to use the tiled implementation Differential Revision: [D73276277](https://our.internmc.facebook.com/intern/diff/D73276277/) [ghstack-poisoned]
This pull request was exported from Phabricator. Differential Revision: D73276277 |
…uffer tensors" ## Context As title. Allow the optimized int8 tiled compute shader to be usable for buffer-backed tensors as well. ## Changes * Generate buffer variants for the int8 linear tiled shader * Force the scales tensor to always be a buffer to reduce the number of shader variants that need to be generated. * Generate an additional variant that computes only 1 output row * Do not require output rows to be an exact multiple of 4 or 6 to use the tiled implementation Differential Revision: [D73276277](https://our.internmc.facebook.com/intern/diff/D73276277/) [ghstack-poisoned]
This pull request was exported from Phabricator. Differential Revision: D73276277 |
…uffer tensors" ## Context As title. Allow the optimized int8 tiled compute shader to be usable for buffer-backed tensors as well. ## Changes * Generate buffer variants for the int8 linear tiled shader * Force the scales tensor to always be a buffer to reduce the number of shader variants that need to be generated. * Generate an additional variant that computes only 1 output row * Do not require output rows to be an exact multiple of 4 or 6 to use the tiled implementation Differential Revision: [D73276277](https://our.internmc.facebook.com/intern/diff/D73276277/) [ghstack-poisoned]
This pull request was exported from Phabricator. Differential Revision: D73276277 |
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Stack from ghstack (oldest at bottom):
Context
As title. Allow the optimized int8 tiled compute shader to be usable for buffer-backed tensors as well.
Changes
Differential Revision: D73276277