Open
0 of 11 issues completedOpen
0 of 11 issues completed
Description
- [DirectX] Implement Shader Flag Analysis for
DX11_1_ShaderExtensions
#116128
Set if instructions with opcodeDXIL::Opcode::Msad
is used - [DirectX] Implement Shader Flag Analysis for
ViewID
#116130
Set if instructions with opcodeDXIL::OpCode::ViewID
is used - [DirectX] Implement Shader Flag Analysis for
TiledResources
#116131
Set if instructions with opcode
-DXIL::Opcode::CheckAccessFullyMapped
is used OR
-DXIL::Opcode::SampleCmpClamp
orDXIL::Opcode::SampleCmpBias
is used with non-zero clamp in its last argument. - [DirectX] Implement Shader Flag Analysis for
ResourceDescriptorHeapIndexing
#116134
Set if instructions with opcodeOpCode::CreateHandleFromHeap
is used with zero sampler value - [DirectX] Implement Shader Flag Analysis for
SamplerDescriptorHeapIndexing
#116135
Set if instructions with opcodeOpCode::CreateHandleFromHeap
is used with non-zero sampler value - [DirectX] Implement Shader Flag Analysis for
AdvancedTextureOps
#116137
Set
- if instructions with any of opcodesDXIL::OpCode::TextureLoad
,DXIL::OpCode::SampleLevel
,DXIL::OpCode::SampleCmpLevelZero
,DXIL::OpCode::SampleGrad
,DXIL::OpCode::SampleCmp
,DXIL::OpCode::Sample
,DXIL::OpCode::SampleBias
,DXIL::OpCode::SampleCmp
,DXIL::OpCode::SampleCmpBias:Grad
is used and has no constant operand OR
- if one ofDXIL::OpCode::SampleCmpLevel
,DXIL::OpCode::TextureGatherRaw
used. - [DirectX] Implement Shader Flag Analysis for
SampleCmpGradientOrBias
#116138
Set if one ofOpCode::SampleCmpGrad
,OpCode::SampleCmpBias
is used - [DirectX] Implement Shader Flag Analysis for
ExtendedCommandInfo
#116140
Set if one of OpCode::StartVertexLocation, OpCode::StartInstanceLocation is used - [DirectX] Implement Shader Flag Analysis for
UsesDerivatives
andDerivativesInMeshAndAmpShaders
#116141
Set if any of the derivative ops viz.,DXIL::OpCode::DerivFineX
,DXIL::OpCode::DerivFineY
,DXIL::OpCode::DerivCoarseX
,DXIL::OpCode::DerivCoarseY
,DXIL::OpCode::CalculateLOD
are used( forUsesDerivatives
) and in Mesh of Amplification Shaders (forDerivativesInMeshAndAmpShaders
) - [DirectX] Implement Shader Flag Analysis for Raytracing_Tier_1_1 #116264
Set if instructions with either of the opcodes DXIL::OpCode::AllocateRayQuery or DXIL::OpCode::GeometryIndex is used - [DirectX] Implement Shader Flag Analysis for
ForceEarlyDepthStencil
#116142
Set if Pixel Shader
Sub-issues
Metadata
Metadata
Assignees
Type
Projects
Status
No status